Nurses & Physicians training that are essential and right-fit based on the CME licensing needs saving cost & time and those that impact behaviors.

Patient health education is an essential part of healthcare solutions to enhance knowledge and help in managing own conditions and health awareness.

Sustainability awareness with training on impacts to health, wellness and environment.
Aligns with UN SDG goals to provide paths to better health.

Products and Services

Classimmerse is an XR content no code platform built on Unity and provides Templates based on training scenarios. The framework currently supports Text to Voice, 2D Slides & Images, Patient 3D CT/MRI Viewer, Haptics, Timers, Labelling, Digital Badges and Timed Quizzes

Classimmerse Apps (Download)

Classimmerse Anatomy VR(App)

Cardiovascular Anatomy is an VR pre-packaged module created using the template and is based on Rice University Open Stax Curriculum format.
A complete self paced lesson with 3D Gross & Micro Anatomy labelled models, Labelling Practice, Timed Tests, CT/MRI, Image Viewers, and Digital Badges.

Classimmerse Health VR(App)

The Heart stroke Lesson using VR is Classimmerse Health (In-App Modules Heart Stroke, Woman CVD). The platform mainly aims for simple understanding for health conditions pre-surgery, post-surgery or just for health awareness. A tried and validated app with more than 1000+ students.

Virtual Hubs
(Web Based Collaborative XR)

VRMedHub

VRMedHub is an online B2B private collaborative service simulation rooms like Debrief room, Patient Room The VRMedHub rooms are device agnostic using WebXR and allow remote “Secure On Demand Training Rooms”. Release Q1-2022

LearnrollHub

Health & Sustainability- Early Beta
An unique service for collaborative rooms and experiences that aligns with the UN SDG 2030 goals for health, environment and social awareness. Avatars allow role playing in 360,3D & VR.

Other Projects

Conversational AI with XR

Sustainability Stories(VR)

VR Storytelling Projects

Native American Story(VR)

Story of the Tribe is an special non-profit project on VR which used an Lenape Story for storytelling, can be used for supplemental culture training or as tool to help students calm down stress or anxiety using Story of the Tribe.
.The story is a version licensed by the Delaware tribe of Indians, that have used traditional storytelling techniques.
FREE CC License
Download via Itch.io(Oculus Quest)

The Wise Raccoon(VR)

Sustainability Program
aligns with the UN SDG 2030 goals using single user VR storytelling and collaborative impactful lessons based on SDG learning. The goals align with health, environment and social impact using cultural diverse indigenous stories that connect with the SDG goals. It is an ideal tool for students in K-12.Check out The first story of the The Wise Raccoon – SDG Story 15
Download via Itch.io (Oculus Quest)

Pilots

2018 to 2019- Pilot Products for early adoption

Classroom Pilots Immersive products and solutions are specially built for enhancing health education in patients, students empowering them to make better healthcare decisions. The pilot was conducted over a year with high school and middle school students in New Jersey (Anatomy & Biology/Health class) of 2000+ students in various socio economic groups (private schools, charter schools and public schools, homeschool students(VR lab), NSF ICorps grant was used to procure 10 Oculus GO headsets

survey

Testimonials

“I was able to interact with the content, to look closely and develop a greater understanding of the heart and heart disease. Lessons through the Learnroll Immerse platform are highly engaging for students and this particular lesson would be a great way to learn more, especially for a course in biology or Pre-med.”

Rachelle Dene Poth, @Rdene915 , ISTE STEAM Teacher, Author, ISTEN

“The experience is interactive, exploratory and fun! I think the company has managed to engage our students to learn in a way that retains knowledge and in a format they prefer.”

Jaime Donally, @JaimeDonally, ARVRinEdu

” I was able to integrate the heart disease module to focus on physical activity and healthy eating. Promoting interactivity better prepares. The interactive modules demonstrate the ability of students to access specificity and a deeper understanding. Health literacy is an integral part to equip students in health literacy. The module was well-organized and had core concepts highlighted.”

David Lockett, NSTA Advisory Board @DavidJLockett.

“I liked that it has the five E organization, and the videos can be great starting points for students. The 3D models were probably the most important reason to choose this over a traditional method. I think depending on instructional needs/resources and type of student this could be an engaging way to explore content.”

Rebekah Davis, Curriculum Designer and Educator @Rebekah@davis

“ClassImmerse is an outstanding platform for student learning. Traditionally, I get nauseous when using VR. This app is different.Classimmerse is a quality product. I encourage everyone to try it out.”

Dr Kevin Merges,Global Executive Director, Rutgers Preparatory,VR/AR Evangelist

““I am very excited to see the development of XR tech and it’s expansion to education. LearnRoll is doing an amazing job at taking what could be a passive experience and actively engaging students in their learning with this technology. It is a different approach than I have previously seen, and watching students interact with this technology has been incredible.

Mike MacEwan, (Science Educator 20 years), MacEwan Consulting @mike_macewan