Not every VR experience is a fit for classroom use. We help in lessons that immerse.Our goal is using VR practically in learning mode – seated and safe.
We use standalone VR devices that require no PC or Phone. Our experience is comfortable and created for no motion sickness based interactivity.
- Short lessons based on attention spans
- Voice Based Interactive Q&A in XR
- Using Open Web XR Standards based – ideal for web, VR or AR
- VR/AR interactives using Recognition and CV
- Right fit lesson type with devices
- Multi platform – 3DOF and 6DOF
- Allow creator platform for students/teachers to build lessons to immerse
- High School, College and Vocational STEM training
Learnroll wants to change the learning and training paradigm that relies on memorization or process based learning. Our mission is to supplement current classroom based education and training with practical XR immersive content and builder platform that help in stronger engagement and empower students as problem solvers or critical thinkers
SDG Goals Aligned
Students may apply knowledge/skills as contributors to concepts or solutions that science and engineering can solve TODAY – in health, pollution, climate change etc aligning to UN 2030 sustainability blueprint.Classimmerse VR is an early access virtual reality based app available currently on Oculus GO for download with a FREE ACCESS KEY for an health/anatomy lesson aligned to SDG goals.
Sign up for Access Key
Download Classimmerse VR app with a FREE sample !
HOW TO DOWNLOAD THE APP.
SIGN UP AND GET ACCESS KEYS
DOWNLOAD Oculus App on your mobile phone.
STEP 1 : REDEEM CODE on Oculus GO paired mobile.
STEP 2 : DOWNLOAD Classimmerse app with the KEY.
“I was able to interact with the content, to look closely and develop a greater understanding of the heart and heart disease. Lessons through the Learnroll Immerse platform are highly engaging for students and this particular lesson would be a great way to learn more, especially for a course in biology or Pre-med.”
Rachelle Dene Poth, @Rdene915 , ISTE STEAM Teacher, Author, ISTEN
“The experience is interactive, exploratory and fun! I think the company has managed to engage our students to learn in a way that retains knowledge and in a format they prefer.”
Jaime Donally, @JaimeDonally, ARVRinEdu
” I was able to integrate the heart disease module to focus on physical activity and healthy eating. Promoting interactivity better prepares. The interactive modules demonstrate the ability of students to access specificity and a deeper understanding. Health literacy is an integral part to equip students in health literacy. The module was well-organized and had core concepts highlighted.”
David Lockett, NSTA Advisory Board @DavidJLockett.
“I liked that it has the five E organization, and the videos can be great starting points for students. The 3D models were probably the most important reason to choose this over a traditional method. I think depending on instructional needs/resources and type of student this could be an engaging way to explore content.”
Rebekah Davis, Curriculum Designer and Educator @Rebekah@davis
“ClassImmerse is an outstanding platform for student learning. Traditionally, I get nauseous when using VR. This app is different.Classimmerse is a quality product. I encourage everyone to try it out.”
Global Executive Director, Rutgers Preparatory,VR/AR Evangelist
ISV Program for Oculus Business
Practical AR & VR S.T.E.M Solutions for Classroom based Learning & Training
INTERESTED IN CUSTOM TRAINING APP ?
Our team of experienced software developers and experts can help create immersive AR/VR solutions that satisfy your learning or training needs.