Classimmerse App — VR — Lessons in S.T.E.M for classroom use
Feynman Lectures which is well renowned globally for college & high school students states
“Learning the meaning of scientific concepts is not science. That is, the learning of what words and concepts mean is part of teaching science, but not of doing science. It is necessary but not a sufficient condition of science. Concepts and words are the tools of science, but not science itself, since learning the meaning of words and concepts will only teach you about the limits of people’s imaginations when naming or trying to describe things, and nothing about nature itself.”
Science is about “exploring and doing things” than merely knowing the concepts. VR allows enabling lessons-based approach that help in introducing interactions and explorations that not only helps in learning better but also “retains in your brain” for a longer time as most humans (80%) by nature are visual learners. A student also feels more inclined to learn something if he/she is “enjoying” the experience of learning. The classroom based “lab/in-class” session does not require any one-to-one student to teacher interaction. It allows easy supplemental use for 20–30 minutes by the student — using his/her own pace of learning for the sections as chosen by a teacher.
Curriculum and Lesson Framework alignment
The five phased model helps in combining a standard instructional model and science frameworks like (NGSS) that is well suited to high school and college based learning and training, and has been mapped to various components in a lesson using video, simulations, rotating models and interactions in VR. The ability to promote inquiry and “doing” has been leveraged by our app by adding components like “Heart Activity Lab” which helps students to do a standard lab based activity and also visualize a real open heart and allow the models to be “rotated” using the standard Oculus GO remote.
Classimmerse App — VR — Heart Stroke Anatomy Lesson Preview
The sample lesson is trying to answer an important question “Why is Heart Disease the leading cause of death in United States?” The sample lesson can be used to address issues which is also a top WHO priority that requires to be addressed in classrooms too.
The lessons are divided into five different sections. Either all the sections can be completed starting from ENGAGE or the teacher can use his/her discretion to use only parts of the lesson to be supplemented in a lab or classroom. Once a section is completed “ A Star” appears for the lesson to denote that the particular section was completed for that session.We start with an engaging case study that helps students start their Scientific Inquiry process
The current sample starts with a video that shows the current rate of heart attacks in USA. However, a case study can be anything from a simple task for a student, survey, animation, simulation or a video. This starts the process of communicating the goal and teachers may also supplement external apps, videos or lectures at this point to help students get the goal/objectives for the lesson.
Random Q&A, Quiz during a learning process helps both students and teachers to start identifying some core key areas to the problem. The current demo uses computer generated questions. Our future builds will accommodate Interactive Q&A.
The Heart Model shows the various sections of the heart including some basic structure and functions labels of the human heart. The model can be interacted and rotated on all sides using the Oculus GO Remote.
The “feel or experience of a real heart” beating cannot equal any lectures or videos that shows how the heart beats. This section goes through various videos and images along with a real human heart simulation that is beating and can be rotated to see various angles of the heart.It also helps you look at a basic human cell which is a component of cells that make up your heart.
Heart Activity Lab helps teachers integrate an in-classroom activity lab that allows students use their own pulse to measure their own heart rate and actually see the “range” of heart rates from normal to possible stroke patients. This can be easily supplemented with standard in-classroom heart anatomy lessons or labs.
Data visualization is an important aspect of science learning as it gives us the ability to classify our facts and data and find out the causes, impacts and other factors. The 3D Visualization charting tools that we use for the demo are not contextual but can be easily modified to reflect contextual data for any country, nation, state or local community.
The Evaluate section uses a CDC quiz which has 6 questions for the students to answer.
Summary — Journal with notes, hypothesis, tags, summaries, observations and conclusions. Journal help in sharing notes across sessions.
The current app is available for download with the FREE LESSON shown above. You may direct any suggestions/feedback to us via firstname.lastname@example.org
The app showcases some core features for this lesson only in our first build release.
Our plan is to develop lessons that are well suited and practical for classroom-based learning and training. The short-term goal is to allow users who are mature or younger adults (13+) to adopt the technology with simple lessons and make it as a part of their learning path like other learning mediums like laptops, mobiles or tablets. The lessons also focus on “creating experiences” that uses non cinematic VR approach that can be easily consumed with ease in a classroom and is not very expensive to build or scale.